Really awesome, and I feel like you've pushed flickgame to its limits here! Also the art is great. But aargh... I couldn't figure out the puzzle without trial-and-error... I feel like I've found all the hints and understand what they mean, but don't know how exactly they relate to form the answer. Still, great work on this :)
The Alchemist Stash
The alchemist left his hut for weeks now. This is your chance to find his cache ! Walking all night in the bog, you finally find the hut in the morning light ...
- Click on screen to reach new areas
- You should take a pen and paper to solve this puzzle
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Cool concept, but I confess I brute-forced the code because the clues did not make sense to me. Any chance you want to explain? :)
I plan to add some hint in the game description this week. I'm looking for a way to make [spoiler] balises [/spoiler]
very nice art! i think you really made the most of flickgame too
I do agree that the interactive areas are super hard to understand: I lost lots of time figuring out what was a "come back to previous screen" shortcut.
I really liked the well screen, reminded me a LOT of Maupiti Island ;)
Oh and I did find the final reward :) Nice game!
You found the reward by solving puzzle ? ( you might be the first one ) Or brute-forcing last code ?
The hit box are too tiny for the mouse. They are also not continuous.
In other words, the control scheme is bad. Please only use rectangles as hit-box. Also, use larger rectangles.