its very difficult lol, the sawblades lowkey smell you out, to the point where their trajectory can move slightly i think, still a dope game tho, highest i got on apple was 58.
I find it's usually best to fill the center first, since it will be full of blades by the end of the level, making it easier to survive on the edge.
I reverse this strategy for the watermelon, since you can survive in the water, but lose pigment when you move. I wait for the right moment to grab the droplet and use it all up before returning to the water. Hence, it's best to leave the center for last, so all droplet placements are potentially usable.
For the orange, I usually keep retrying until the silver blade is moving nearly vertically or horizontally, so its path is easier to predict, crossing only when necessary.
For the banana, I prioritize the paths of the bronze blades first, so I can avoid them later. Beware of chasing them too closely around corners!
For the coconut, I hit the triggers so that the blades bounce orthogonally against the central block. They desynchronize eventually, but it gives me enough time to color the other triggers on the opposite side. The tricky part is repositioning, since they can split on corners if you aren't careful.
it's a great game, i had a lot of fun playing it. i would love to see some easier fruits, or some mechanics that can help player(something like getting sheld for -25% pigments or something)
This game is *amazing*!! Just as fun as Disc Room, but with a totally fresh flavour. So many nice little design ideas. I'm hoping there's a secret 7th fruit that unlocks once I've 100%'d the rest of them. ;)
Please add this to the Pico-8 BBS! As Sunset Moth said, I really enjoy your game and would really love to play this in my actual Pico-8! Thank you so much for such a fun game and your hard work :)
Is this not on the pico-8 BBS? I'd kind of like to put it with the rest of your games my pico-8 library.
(I'd also kind of like to be able to make edits - Have you considered giving the saws little motion trails so it's easier to tell which way they're going while they're moving slow? Sometimes I think a saw isn't going to get too close and then it slices me in half.)
Done !! https://www.lexaloffle.com/bbs/?tid=40490 The trails were in an early prototype. Infact the slow motion was designed to help me get rid of the trails because whatever design I used they were making the game unreadable.
I like every gameplay that uses the time control. I'm using it in my first game, and this is one of the better ways to use it in a simple game n.n The variety in each level is perfect. I just need more scenarios for each level. I hope to play a next and extended iteration n.n
Wow! AMAZING for being made in PICO-8. I played on mobile and didn’t know that the engine supported that. I really enjoyed the SUPER HOT style of movement which allowed me to pause and think about where the discs were going.
← Return to game
Comments
Log in with itch.io to leave a comment.
One of my favorite games on itch. I wish it was available on Android.
is this game incredibly difficult or is it just me my highscore is 85% (on apple) and I have around 45% on all the others any tips?
its very difficult lol, the sawblades lowkey smell you out, to the point where their trajectory can move slightly i think, still a dope game tho, highest i got on apple was 58.
Here's my strategy:
I find it's usually best to fill the center first, since it will be full of blades by the end of the level, making it easier to survive on the edge.
I reverse this strategy for the watermelon, since you can survive in the water, but lose pigment when you move. I wait for the right moment to grab the droplet and use it all up before returning to the water. Hence, it's best to leave the center for last, so all droplet placements are potentially usable.
For the orange, I usually keep retrying until the silver blade is moving nearly vertically or horizontally, so its path is easier to predict, crossing only when necessary.
For the banana, I prioritize the paths of the bronze blades first, so I can avoid them later. Beware of chasing them too closely around corners!
For the coconut, I hit the triggers so that the blades bounce orthogonally against the central block. They desynchronize eventually, but it gives me enough time to color the other triggers on the opposite side. The tricky part is repositioning, since they can split on corners if you aren't careful.
The kiwi is just chaos. Good luck.
Really really cool!
it's a great game, i had a lot of fun playing it. i would love to see some easier fruits, or some mechanics that can help player(something like getting sheld for -25% pigments or something)
This game is *amazing*!! Just as fun as Disc Room, but with a totally fresh flavour. So many nice little design ideas. I'm hoping there's a secret 7th fruit that unlocks once I've 100%'d the rest of them. ;)
Cool little game!
I like this, looks really nice~
Really well polished game. I like the aesthetic, it remind me old Bomberman. Great game.
This is seriously very good, I loved the game mechanic so much! Great job.
New fruit ideas:
Lemon
+25% (4) pigments from droplets.
Juice makes saws go slower.
Strawberry
grass area: 25%
-25% (4) pigments from droplets.
Please add this to the Pico-8 BBS! As Sunset Moth said, I really enjoy your game and would really love to play this in my actual Pico-8! Thank you so much for such a fun game and your hard work :)
Done !! https://www.lexaloffle.com/bbs/?tid=40490
Sweet thanks so excited to play!
Is this not on the pico-8 BBS? I'd kind of like to put it with the rest of
your gamesmy pico-8 library.(I'd also kind of like to be able to make edits - Have you considered giving the saws little motion trails so it's easier to tell which way they're going while they're moving slow? Sometimes I think a saw isn't going to get too close and then it slices me in half.)
Done !! https://www.lexaloffle.com/bbs/?tid=40490 The trails were in an early prototype. Infact the slow motion was designed to help me get rid of the trails because whatever design I used they were making the game unreadable.
They should have added a rule to the jam about not making an entry better than the game the jam is promoting. Amazing work as always
Got too excited :(
Pretty fun, although I wish you moved faster while holding a key down. Made the game slower than I think it needed to be.
Really like this! Any chance of a download? I'd love to put this on my RG350.
The dying animation is so cute and satisfying, I want to play again to be sliced again
I like every gameplay that uses the time control. I'm using it in my first game, and this is one of the better ways to use it in a simple game n.n The variety in each level is perfect. I just need more scenarios for each level. I hope to play a next and extended iteration n.n
OOOOOOOOHHHHH MY GOOOOODDD THIIIISSSS IS SOOOOOOOO GOOOOOODDDD...
Please let me download it or put it on splore so I can play it on my Gameboy Zero XD
Can I have a download for the music? It's so good!
awesome game
Really cool game, very addictive! I like that the sound of the saws gets louder as they get nearer, nice touch 👍🏾
i have nightmares now
pretty cool. almost thought it was a QIX crossover at first. can’t decide if that would make it any cooler.
If you want some purprle QIX you can check my other game : Voidrun
Very fun game :)
Very cool and lots of nice polish! Well done!
Really cool, I played it on my phone, love it :))
Unbelievably addictive and beautiful. I’ve been sliced so many times yet I want to play it more and more!
Wow! AMAZING for being made in PICO-8. I played on mobile and didn’t know that the engine supported that. I really enjoyed the SUPER HOT style of movement which allowed me to pause and think about where the discs were going.